Best-in-class audio performance xbox wired headset
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Experience high quality audio with a low-latency, 100% wireless connection to your Xbox console,
without the need for a dongle or a base station. Supports spatial sound technologies including Windows Sonic,
Dolby Atmos, and DTS Headphone:X for realism and audio precision that fully surrounds you.*
Comfortable & intuitive design with Xbox Wired Headset
Play comfortably for hours with the ultra-soft earcups, lightweight design, and customizable fit.
The rotating earcup dials of the new Xbox Wireless Headset provide an intuitive way to change volume and game/chat balance.
Quickly adjust and get back to the game. Fully adjustable mic tucks up and out of the way when not in use.
Crystal clear chat with Xbox Wireless Headset
Voice isolation focuses the mic on your voice to reduce background noise.
And when you aren’t talking, the auto-mute feature automatically mutes your microphone so you keep comms channels clear,
while the manual mute button gives you a privacy option when you need it.
Keep your comms connected
Whether you’re coordinating to overcome co-op challenges or throwing down with online competition,
you need a headset that can endure your most intense gaming sessions. Enjoy up to 15 hours of battery life with the internal, rechargeable battery.*
Audio untethered
Game loud and clear with the Xbox Wireless Headset, compatible with Xbox Series X|S, Xbox One,
Windows PCs, and mobile devices with Bluetooth®.
Audio customization available via the Xbox Accessories app for Xbox Series X|S, Xbox One,
and Windows 10/11 Devices. Windows 10/11 app support available after installing the latest Windows update.
Use a compatible USB-C cable (sold separately) to configure audio settings on the Xbox Accessories
App when using a Windows 10/11 PC. Some voice chat features require Game Pass Ultimate or Core
(membership sold separately). Dolby Atmos and DTS:X: may require additional purchases, app downloads,
and supported hardware. Battery life varies significantly with distance from console, additional accessories,
usage and other factors. Testing conducted by Microsoft using pre-production units.
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